Large City: Qi̘v Qoni̊q

Qi̘v Qoni̊q

Qi̘v Qoni̊q
Example Tauric architecture.
StateTetbur Commune
ProvenceWestcland Community
RegionVjänf-wot Savannah
Founded1083
Community LeaderElder Dä̌s Ga̋ń̄ńch 'Daisy Cherry' Cú̄s Här Vúchī̄ Nanney
Area414 km2 (165 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1848 m (6062 ft)
Average Yearly Precipitation262 cm/y (103 in/y)
Population98192
Population Density237 people per km2 (595 people per mi2)
Town AuraIllusion
Naming
Native nameQi̘v Qoni̊q
Pronunciation/qon/ /i̘q/
Direct Translation[coal] [awake; aware; conscious]
Translation[Not Yet Translated]

Qi̘v Qoni̊q (/qon/ /i̘q/ [coal] [awake; aware; conscious]) is a subtropical Large City located in the Westcland Community of the Tetbur Commune.

The name Qi̘v Qoni̊q is derived from the Tauric language, as Qi̘v Qoni̊q was founded by Sheg̈m Llywelyn Pritchard Leyshon, who was culturaly Tauric.

Climate

Qi̘v Qoni̊q has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 17°C (62°F). Qi̘v Qoni̊q receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Qi̘v Qoni̊q covers an area of nearly 414 km2 (165 mi2), and an average elevation of 1848 m (6062 ft) above sea level.

Overview

Qi̘v Qoni̊q was founded durring the late 12th century in summer of the year 1083, by Sheg̈m Llywelyn Pritchard Leyshon. The establishment of Qi̘v Qoni̊q was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Qi̘v Qoni̊q's construction back out of the project. Sheg̈m Llywelyn Pritchard Leyshon pushed on reguardles, and Qi̘v Qoni̊q was finished, but starts off as a terible place to live.

Qi̘v Qoni̊q was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Qoni̊q is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Qi̘v Qoni̊q is buildings have been located at convienant points along the valley Qi̘v Qoni̊q was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow flagstone streets flow where they are able to be made rather than folowing the most convienant paths. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Qi̘v Qoni̊q's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Qi̘v Qoni̊q gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Qi̘v Qoni̊q possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Qoni̊q has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Qoni̊q has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Qoni̊q. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Qoni̊q's parks.

Qi̘v Qoni̊q has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Qoni̊q.

Qi̘v Qoni̊q has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Qoni̊q has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Qoni̊q has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Qoni̊q has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Qoni̊q has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Qoni̊q has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Qoni̊q has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Qoni̊q's public wards, blessings, and other arcane systems.

Qi̘v Qoni̊q has an Scientific Academy which provides higher education in the natural sciences.

Qi̘v Qoni̊q possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Qoni̊q's grid is powered by an arcane means.

Qi̘v Qoni̊q's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qi̘v Qoni̊q has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Qoni̊q has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qi̘v Qoni̊q has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Qoni̊q's natural decorations nor waterways.

Qi̘v Qoni̊q has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Qoni̊q has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Qoni̊q has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Qoni̊q is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Qoni̊q's chapel was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, spring is long in Qi̘v Qoni̊q.

The Urdefhan near Qi̘v Qoni̊q are known to be more aggressive than normal.

Qi̘v Qoni̊q's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Mysticism energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 190
  • Farmers: 316
  • Farm Laborer: 426
  • Hunters: 316
  • Milk Maids: 245
  • Ranchers: 130
  • Ranch Hands: 255
  • Shepherds: 251
    • Farmland: 397677 m2
    • Cattle and Similar Creatures: 24548
    • Poultry: 294576
    • Swine: 19638
    • Sheep: 981
    • Goats: 196
    • Horses, Mounts, and Beasts of Burden: 9819

Craftsmen

  • Arms and Toolmakers: 196
  • Blacksmiths: 239
  • Bookbinders: 125
  • Buckle-makers: 125
  • Cabinetmakers: 208
  • Candlemakers: 363
  • Carpenters: 269
  • Clothmakers: 258
  • Coach and Harness Makers: 104
  • Coopers: 288
  • Copper, Brass, Tin, Zinc, and Lead Workers: 141
  • Copyists: 95
  • Cutlers: 81
  • Fabricworkers: 239
  • Farrier: 561
  • Furriers: 62
  • Glassworkers: 327
  • Gunsmiths: 211
  • Harness-Makers: 92
  • Hatters: 194
  • Hosiery Workers: 71
  • Jewelers: 107
  • Leatherwrights: 245
  • Locksmiths: 97
  • Matchstick makers: 151
  • Musical Instrument Makers: 138
  • Painters, Structures and Fixtures: 121
  • Paper Workers: 142
  • Plasterers: 132
  • Pursemakers: 169
  • Roofers: 107
  • Ropemakers: 97
  • Rugmakers: 96
  • Saddlers: 175
  • Scabbardmakers: 215
  • Scalemakers: 105
  • Scientific, Surgical, and Optical Instrument Makers: 65
  • Sculptors, Structures and Fixtures: 93
  • Shoemakers: 96
  • Soap and Tallow Workers: 321
  • Tailors: 727
  • Tanners: 119
  • Upholsterers: 140
  • Watchmakers: 130
  • Weavers: 280
  • Whitesmiths: 79

Merchants

  • Adventuring Goods Retellers: 68
  • Arcana Sellers: 67
  • Beer-Sellers: 132
  • Booksellers: 153
  • Butchers: 258
  • Chandlers: 258
  • Chicken Butchers: 276
  • Entrepreneurs: 102
  • Fine Clothiers: 258
  • Fishmongers: 233
  • Florists: 59
  • Potion Sellers: 175
  • Resellers: 446
  • Spice Merchants: 138
  • Wine-sellers: 200
  • Wheelwright: 155
  • Woodsellers: 95

Service workers

  • Bakers: 467
  • Barbers: 561
  • Coachmen: 142
  • Cooks: 467
  • Doctors: 211
  • Gamekeepers: 151
  • Grooms: 86
  • Hairdressers: 363
  • Healers: 293
  • Housekeepers: 306
  • Housemaids: 446
  • House Stewards: 265
  • Inns: 95
  • Laundry maids: 204
  • Maidservants: 316
  • Nursery Maids: 185
  • Pastrycooks: 327
  • Restaurateur: 426
  • Tavern Keepers: 426

Specialized Laborer

  • Ashworkers: 137
  • Bleachers: 93
  • Chemical Workers: 57
  • Coal Heavers: 200
  • In-Town Couriers: 218
  • Long Haul Couriers: 213
  • Dockyard Workers: 188
  • Gas Workers: 48
  • Hay Merchants: 79
  • Leech Collectors: 269
  • Millers: 223
  • Miners: 228
  • Oilmen and Polishers: 153
  • Postmen: 213
  • Pure Finder: 130
  • Skinners: 306
  • Sugar Refiners: 57
  • Tosher: 146
  • Warehousemen: 338
  • Watercarriers: 202
  • Watermen, Bargemen, etc.: 297

Skilled Laborers

  • Accountants: 119
  • Alchemist: 159
  • Clerk: 188
  • Dentists: 97
  • Educators: 276
  • Engineers: 140
  • Gardeners: 95
  • Mages: 71
  • Plumbers: 102
  • Pharmacist: 118
  • Professors: 43
  • Scientists: 73
  • Wizards: 42

Civil Servants

  • Adventurers: 96
  • Bankers: 143
  • Civil Clerks: 223
  • Civic Iudex: 110
  • Consultants: 62
  • Exorcist: 213
  • Fixers: 115
  • Kami Clerk: 194
  • Landlords: 173
  • Lawyers: 123
  • Legend Keepers: 163
  • Militia Officers: 654
  • Monks, Monastic: 350
  • Monks, Civic: 316
  • Historian, Oral: 228
  • Historian, Textual: 111
  • Policemen, Sheriffs, etc.: 228
  • Priests: 392
  • Rangers: 134
  • Rat Catchers: 149
  • Scholars: 155
  • Spiritualist: 178
  • Slayers: 55
  • Storytellers: 357
  • Military Officers: 306

Cottage Industries

  • Brewers: 288
  • Comfort Services: 426
  • Enchanters: 107
  • Herbalists: 110
  • Jaminators: 350
  • Needleworkers: 363
  • Potters: 163
  • Preserve Makers: 288
  • Quilters: 148
  • Seamsters: 467
  • Spinners: 327
  • Tinker: 107
  • Weaver: 280

Artists

  • Actors: 104
  • Architects: 38
  • Bards: 151
  • Costumers: 60
  • Dancers: 112
  • Drafters: 63
  • Engravers: 77
  • Fine Furniture Carpenters: 48
  • Glaziers: 102
  • Inlayers: 91
  • Musicians: 288
  • Painters, Art: 50
  • Playwrights: 109
  • Sculptors, Art: 86
  • Wood Carvers: 377
  • Writers: 338

Produce Industries

  • Butter Churners: 350
  • Canners: 306
  • Cheesmakers: 377
  • Ice Merchants: 44
  • Millers: 196
  • Picklers: 155
  • Smokers: 122
  • Stockmakers: 114
  • Tobacconists: 148
  • Tallowmakers: 223

37244 of Qi̘v Qoni̊q's population work within a Foundational Occupation.

54075 of Qi̘v Qoni̊q's population do not work in a formal occupation, but do contribute to the local economy. 6873 (7%) are noncontributers.

Points of Interest

Qi̘v Qoni̊q produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Due to a magical anomaly, Qi̘v Qoni̊q is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami ended a famine plaguing Qi̘v Qoni̊q. One of Qi̘v Qoni̊q's local festivals commemorates this miracle.

History